![]() ![]() Hardware-wise, the PCE can do 16 palettes of 16 colours for tiles, and the same for sprites. ![]() I think this type of "compression" would make more sense for the background tiles, which could likely be saved as 4 colours in many cases. The enemies seemingly use just 8 colours (like aLttP). I guess they had to keep the ROM small for this game. well, it's not much of a restriction I think, it can be pointless to try to use all colours. Mega Man), but sometimes it's because they didn't care or kept changing the palette around to achieve colour and contrast balance. This could be because it's split into little ramps for various section's of the figure (like on e.g. In some cases old palettes have near duplicate colours. ![]() Sometimes I stick to the original quirky palettes. It's also a relaxing thing to do while listening to a book or documentary, and it's a fun puzzle to stay within the old restrictions and solve pixel problems. It's more that I have my own preferences and ways of expression. For me, it's not really about "fixing" the sprites - they often worked well enough on old screens. These are my pixel-overs of old game sprites. ![]()
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